Customer story
How a three-person team is building space hardware faster.
100+ hours saved building toward orbital refueling, with D-Orbit on Transporter-15.

- 32x
- Drawing throughput
- 100+
- Hours saved using Drafter
- 96%
- Reduction in draw time
Small team, not a lot of time.
Spaceium is building orbital servicing spacecraft to refuel and repair satellites in space. Designing, testing, and certifying space hardware in a matter of months is hard, and harder on a tight launch schedule with no room for delays.
Spaceium had three engineers to design, iterate on, and deliver flight-ready hardware before that launch.
So they started using Drafter for their 2D manufacturing drawings, the step that was holding up their hardware development.

Every part heading to space needs a precise 2D drawing for manufacturing. But manually creating those drawings was slowing them down, threatening to derail their schedule.
The drawing is the document the shop builds from. It has to carry the tolerances, datums, and finishes that decide whether the part that comes back is the part that was designed, and Spaceium was drawing every one of them by hand. On a team of three, an hour spent drawing is an hour not spent designing or testing, and there were only so many of those before the launch date.
Drawings are a pain… It’s the worst part of my job, and it takes so much time.
Spaceium handed Drafter the most tedious step in hardware documentation. Instead of spending hours or days creating drawings, engineers uploaded parts and got manufacturing-ready drawings back in minutes, fast enough to keep up with their testing cycles.
A part goes in as a model and a drawing comes back with the views laid out, the features toleranced against a consistent datum scheme, and the notes in place. The engineer checks that drawing instead of producing one from nothing, and the check fits inside a test cycle.
Drafter is really fast. It helps us move at the speed we need.
With Drafter, Spaceium stayed on track for its launch date, iterating quickly and avoiding costly errors.
Drawings were accepted with minimal feedback, even under tight tolerances and fast-turn manufacturing.
A drawing that comes back from the shop with questions costs a phone call, a revision, and a place in the queue. A drawing with a wrong tolerance costs a part.
I’ve made the mistake of putting the wrong tolerances on parts before. Drafter helped us avoid that happening again.
Spaceium also found that editing drawings with Drafter made reviewing and redlining easier, even on the go. A drawing in the browser can be marked up from anywhere, which matters on a schedule with no time to get back to a desk.
It’s the best thing ever. I don’t even have to be at my desk.
With Drafter, Spaceium works like a much larger team without adding headcount or giving up quality: 96% less drawing time, 32 times the throughput, and more than a hundred hours back for three engineers who did not have a hundred hours spare.
I’ve talked about Drafter a thousand times. It’s made my job a lot easier.

“Drafter is really fast. It helps us move at the speed we need. The 7 drawings I made last week would’ve taken me one and a half days. With Drafter, it took 30 minutes.”
Key takeaways for hardware teams
- 0196% less time spent making drawings
- 02Standardized drawings to ASME Y14.5-2018
- 03Accurate GD&T, so fewer drawing errors
